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1. Better Idea: Don't nerf logi, buff (Fix) assault. - in Feedback/Requests [original thread]
Dunce Masterson wrote: yes the Caldari Gallente and minmatar need to loose a a high and low slot so that it will free up more CPU/PG for equipment they need to support their team. no they don't. if you have CPU problems on a logi suit... y...
- by Denidil Taureran - at 2013.11.29 16:53:00
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2. Better Idea: Don't nerf logi, buff (Fix) assault. - in Feedback/Requests [original thread]
Spectral Clone wrote: Sorry. Logi has to lose high and low slots. Who died and made you a CCP employee, or even an expert in game dev? Let me respond to your suggestion: NO. Fix Assualt instead - give them all useful combat bonuses (Amarr...
- by Denidil Taureran - at 2013.11.29 16:09:00
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3. Better Idea: Don't nerf logi, buff (Fix) assault. - in Feedback/Requests [original thread]
Do i really need to type more than the subject?
- by Denidil Taureran - at 2013.11.29 16:02:00
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4. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Put me in the "Rollover or remove" camp. (And i support increasing passive SP)
- by Denidil Taureran - at 2013.11.13 23:44:00
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5. Balancing DUST 514's Weaponry: The Assault Rifle - in Feedback/Requests [original thread]
totally unneeded nerf is totally unneeded.
- by Denidil Taureran - at 2013.10.22 23:17:00
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6. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
to the people saying "250 is too high"... nobody is forcing you to fill out your cap. Some of us run higher fitting counts and the number was picked so that we would be unlikely to hit it.
- by Denidil Taureran - at 2013.10.21 13:23:00
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7. Vehicle overhall/removal - in Feedback/Requests [original thread]
Will those of us with vehicle skills get to respec when you guys do this?
- by Denidil Taureran - at 2013.10.21 13:21:00
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8. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
exactly! here is my matrix Gal Logi, Gal Assault Assault Rifles, Sniper Rifles, Swarm Launchers +Elite pack and Merc Pack fittings Roles: Front Line (Logi and Assault variants) Anti-Armor (Logi and Assault variants) Snipe (Logi and Assault var...
- by Denidil Taureran - at 2013.08.16 03:35:00
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9. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
Yeah.. folders would be better to navigate - at minimum they should up the number of fits we can have
- by Denidil Taureran - at 2013.08.15 18:15:00
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10. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
yeah i use number prefixes.. i think i need to do a re-org again to make it easier to separate gear tier and role.
- by Denidil Taureran - at 2013.08.14 23:59:00
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11. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
yeah optional - you can define your own. obviously it can come with a predefined "starter fits" folder (that you can delete). I am obviously one of those players that makes loadouts for different situations.
- by Denidil Taureran - at 2013.08.14 20:07:00
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12. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
So i discovered the game has a 30 fitting limit, and as a player who likes having a lot of utility this bothers me a lot. I want to be able to have a collection of fits for different things, and I want an effective way of organizing them (other th...
- by Denidil Taureran - at 2013.08.14 17:52:00
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13. [idea] I must testify, DUST needs Sansha. - in Feedback/Requests [original thread]
Dust being involved in incursions as a form of coop-PVE would be BADASS.
- by Denidil Taureran - at 2013.07.29 16:13:00
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14. Terrain/Object Level of Detail under sniper rifle zoom - in Feedback/Requests [original thread]
Meeko Fent wrote: Denidil Taureran wrote: The LODs of the objects you are looking at needs to be raised to close range LOD while you are zoomed in on them in the sniper rifle - so you can see what you are shooting at Something like create ...
- by Denidil Taureran - at 2013.07.25 17:34:00
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15. Terrain/Object Level of Detail under sniper rifle zoom - in Feedback/Requests [original thread]
The LODs of the objects you are looking at needs to be raised to close range LOD while you are zoomed in on them in the sniper rifle - so you can see what you are shooting at
- by Denidil Taureran - at 2013.07.24 01:27:00
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16. Jets should have nothing to do with the ground, directly - in Feedback/Requests [original thread]
sorry nubcakes, i'll be bombing your ass from the sky in a close air support fighter
- by Denidil Taureran - at 2013.06.17 21:10:00
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17. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small H...
- by Denidil Taureran - at 2013.06.06 06:34:00
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18. Friendly Fire In The MCC! - in Feedback/Requests [original thread]
+1 shoving.
- by Denidil Taureran - at 2013.06.06 00:35:00
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19. Dispersion equation on the HMG is completely backwards - in Feedback/Requests [original thread]
Short bursts of fire should have low dispersion (ie low dispersion at start of firing), long sustained fire should have low accuracy (high dispersion at end of firing) This is consistent with real world weapon tendencies, and the result of weapon...
- by Denidil Taureran - at 2013.06.05 22:32:00
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20. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Denidil Taureran wrote: After i play my heavy alt more and skill him up we can talk. I can already say that HMG + Militia Heavy suit often gets wtfpwned by newbie suits. the EHP is laughably low. Tbh the militia ...
- by Denidil Taureran - at 2013.06.05 22:30:00
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